


Bad Omen/Devilishīat-and-ball games were already looking antiquated by the early ’90s, but Bad Omen brought some really fresh ideas to the aging format. Although not the most original or strategic shooter on the Genesis, Crying is at least one of the most unusual-looking and technically impressive. What’s most notable about Crying, though, is just how fast and smooth it is every level offers a constant onslaught of enemies and bullets that swoop and pulsate across the screen in hypnotic and slightly eerie fashion. A gaudy relic from a bygone age, ToeJam & Earl still has lots to offer, particularly when played with a friend. It’s an example of the game’s weird, inventive sense of humor, which extends to an ingenious two-player mode where the screen only splits in half when players head off in different directions. Obstacles include ice-cream vans and violent chickens, while the aliens’ only available response is to knock them out with tomatoes. Essentially a top-down dungeon crawler, it sees a pair of ungainly aliens (the ToeJam and Earl of the title) hunting a surreal landscape for the missing parts of their spaceship. Quite possibly the most ’90s game ever made, with its backward hats, chunky sneakers, and other period fashion accessories, ToeJam & Earlremains a delightful curio. The range of power-ups and things to collect keeps things interesting (the crocodile hero appears to have a worrying addiction to fruit machines), and some of the monsters are endearingly strange. While the single-screen, trap-the-monsters action may have seemed old hat at a time when Sonic was tearing through levels like lightning, Wani Wani World has aged quite well. At any rate, the resulting game is a bright, breezy bit of fun. Was Kaneko inspired by the success of Sonic the Hedgehogand intent on creating an “animal with attitude” character of its own? Quite possibly. Later ported to the Sega Game Gear by Kaneko itself, Berlin Wall was mysteriously altered for the Genesis, where it was given a new title and an entirely different central character – a crocodile (“wani” being the Japanese word for crocodile). In 1991, Japanese studio Kaneko created an arcade game called The Berlin Wall – a revival of the old Space Panicgame with better graphics, end-of-world bosses, and lots of power-ups. If you’re into collecting things, the box looks great, too. The cooldown from your convent.El Viento may desperately want to be a Castlevaniabeater, but it’s more akin to a ’90s straight-to-video movie, which oddly enough, is actually a recommendation. Frenzied regen whenever it would actually heal anything. I ate several of them at first before noticing the cast bar that telegraphs it. The stun doesn't seem to be a big deal, but you've got nothing else to do with this long slow fight. When he does his big stun, run through his legs to avoid it.Dodge them, and then immediately reposition to prepare for the knockback. These are the biggest source of damage in the fight. Once you do the above and manage to stay in the arena, avoid the swirlies when he puts them out on the ground.If you time it right, you can use wild charge to get back to him after he knocks you back, but I only managed this about 1/4 of the time. He'll follow you down there, but it makes the fight claustrophobic and miserable. In early attempts I kept going off the cliff and getting stuck with no way back up. Position yourself so you'll hit a wall rather than go off the cliff or go down the stairs into other mobs. I found him killable in guardian spec with a few tips. I would blow cooldowns but still have too much health on him to finish him off. Comment by ohkenPlaying druid, I do most open world content as balance, but found this guy to have too much health.
